Based in London, England
Ordia is a one-finger action game where you play as a new life form taking its first leaps into a strange and hazardous world.
Jump, bounce, stick and slide your way through rich and vibrant environments. Guiding each creature to safety in a primordial world filled with various perils, challenges and surprises.
With 30 levels to complete, plus extra challenge modes, bonus levels and achievements to unlock Ordia is a unique and challenging game with hours of gameplay.
Ordia has been in development for 2 years, built part-time by a team of 5 based in the UK. It’s the second indie title created by Loju following on from our puzzle game Causality.
From Luke Holland:
“I started work on Ordia in 2017, I wanted to create a platformer style game that was designed from the ground up for mobile. That meant finding a simple input mechanism (avoiding the usual onscreen buttons for move and jump) and a style of gameplay that worked in a portrait orientation.
In Ordia you use one finger (or thumb) to jump, by dragging to pick direction and power, platforms are replaced by points in the world you can stick to. Once this input and gameplay was refined we built other mechanics around it.”
- Simple one-finger gameplay, drag and release to jump and grab
- 30 levels set across 3 worlds
- Extra challenge modes for each level (Time trial, Hard mode)
- Bonus levels and achievements to unlock
- Includes colour blind mode
Logo & Icon
- "Games of 2019: British Games"
- Laura Kate Dale, Kotaku
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We have over 10 years combined experience designing and building games for a variety of clients and platforms. Our studio focuses on unique gameplay mechanics, attention to detail and fun. Loju was founded in 2014. We released our first game Transmission, and our our second release Causality came out in 2017. Our next project Ordia is currently in production.
More information on Loju, our logo & relevant media are available here.
Game Design, Level Design and Programming